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System shock 5e dmg
System shock 5e dmg






However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. Indeed, this is for the table trigger-happy. Extreme Weather and Wilderness Hazards: Extreme Cold, Extreme Heat, Ice, etc.

system shock 5e dmg

  • Weather: Otherwise I'd forget to describe the weather.
  • Lingering Injuries: Table related to Massive Damage.
  • System Shock: Table related to Massive Damage.
  • Massive Damage: We use this DMG variant rule with a little homebrew flair that allows players to choose between System Shock or Lingering Injuries when they receive or deal massive damage.
  • Potion Miscibility: Variant DMG rule on mixing potions we use.
  • Potions of Healing: How much they heal and cost.
  • system shock 5e dmg

    Concentration: How does anyone function without this on their DM screen?.Scroll Mishaps: A variant rule I use for failing to use a spell scroll that's of a level higher than you can cast.Spell Scrolls: Rules on reading and copying spell scrolls.Expensive Material Components: A list of spells (not updated since XGtE) that have components that cost 100gp or more.Special Attacks: Disarm, Grappling, Opportunity Attacks, Unseen Attackers, etc.Combat Actions: Attack, Cast a Spell, Dash, Disengage, etc.

    system shock 5e dmg

    Armor: Includes all the regular armor plus a few of my own homebrew items such as the armored coat, brigandine, buckler shield, and tower shield.Weapons: Includes all the regular weapons plus the firearms from the DMG.Falling Distances: A little bit of math incorporating terminal velocity to see how far you fall in certain amounts of time.Special Types of Movement: Climbing, Falling, Jumping, etc.Conditions: Blinded, Charmed, Deafened, etc.Five landscape 8.5"x11" pages of tables I use for my DM screen.








    System shock 5e dmg